Paternalism versus Users: Shifting Paradigms in Game Publishing

An interesting division is happening in game publishing and game development. No, it’s not the oft-mentioned indie game developers versus big game media. It’s not PCs versus consoles, either. In some ways, it’s a return to the past: passive versus interactive, but taken to a meta level.

Over the past several weeks, we’ve seen something of a furor surround the release of Call of Duty: Modern Warfare 2 . First came the news that the latest entry in the franchise would have no dedicated servers – which also meant no user generated maps and no mod tools. On top of that, it was revealed the multiplayer maps would be limited to 9 vs. 9.

The other thing that  happened to me last week was listening to latest Three Moves Ahead, the podcast produced and hosted by Troy Goodfellow of Flash of Steel, which was an interview with Chris Park, developer of the RTS AI Wars. It’s well worth a listen.

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