Tactical Combat versus Narrative Roleplaying

In the past year or so, I’ve been experimenting more with tabletop roleplaying games. The games I’ve been most attracted too are best described as “narrative roleplaying.” In that style of RPG, the players often describe an action during conflict resolution, rather than game it out. Sure, there’s usually still dice rolling to determine outcomes, but the actual conflicts and actions are described, rather than played out on a game board. Good examples of these types of games would be White Wolf’s Scion series and Evil Hat’s Spirit of the Century.

On the other hand, a game like Dungeons and Dragons 4.0 is very tactical. You really can’t play D&D 4.0 effectively without miniatures and a game board. I’ve played through some D&D 4.0 sessions, and found them to be somewhat tedious.

My friend Ron, on the other hand, really loves D&D 4.0. When he’s sat in on some of the games I’ve run, he tends to get bored after a few hours. “It’s your fault,” he told me recently. “Battletech ruined RPGs for me.”
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