Dragon Age vs. Mass Effect 2: Character Development

Both Dragon Age and Mass Effect 2 are Bioware creations, albeit by different development teams with clearly different goals. Dragon Age: Origins is touted as the spiritual successor to Bioware’s first major success, Baldur’s Gate. Mass Effect 2 is an action/RPG hybrid, building on the first game, but enhancing the action bits while streamlining the role-playing.

Both games offer extensive storylines, lots of spoken dialog and some excellent voice acting. Both also allow you to take your character in different directions. Once you get beyond those Bioware tropes, the two games diverge pretty significantly.

I’ve played through both games once, and working through second run-throughs on both games. Given that both games have been reviewed and discussed substantially, I’m going to narrow in on one aspect of the two games: how characters are developed. (Note: there may be spoilers ahead.)

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Ignorance and Analysts

I was cruising the forums at Quartertothree.com when I came across this gem. It’s a video that ostensibly comments on what games might win Spike TV’s VGA award for best game of the year. However, I’m not going to comment on the game choices, but rather this bit of ignorant commentary that begins around 57:45 in the show.

It’s in response to a question: “What are your thoughts on how PC gaming is dying?”

My first thought: way to pick a loaded question. But then oft-quoted analyst Michael Patcher goes on to demonstrate his ignorance, by saying: “Nobody has a PC that’s faster than a PS3.”

Say what?

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Managing Combat in Dragon Age: Origins

I’ve been somewhat… obsessed with Dragon Age: Origins lately. The voice acting is entertaining (Claudia Black as Morrigan and Steve Valentine as Alistair, in particular.) The story is engaging. The slightly dark take on yet another Tolkien-esqe fantasy world provides and interesting, if somewhat overwrought, spin on the old fantasy tropes.

I’m also having more fun with combat than I often do with computer-based RPGs. Maybe that’s because I’m treating the combat as if it were really a tactical mini-wargame. Because of that, I’ve been having a blast – and been successful – even in some very tough fights. Here’s what I’ve been doing to be successful.

What follows is my take on effective combat in Dragon Age for the PC version. Combat in the PC game becomes much more of a tactical strategy game than the console version, so bear that in mind. I’ve avoided any plot spoilers, focusing on tactics to take down enemies as effectively and quickly as possible.

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Multiplayer LAN Gaming: the Better Experience

I’m not much of an online gamer. That’s not to say I don’t play online games. It’s just that, when I’m alone, I generally gravitate to single player games. On the other hand, I do like a good multiplayer game, and I get to indulge my desire for playing with others on a weekly basis.

The problem is, though, I’m spoiled.

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Paternalism versus Users: Shifting Paradigms in Game Publishing

An interesting division is happening in game publishing and game development. No, it’s not the oft-mentioned indie game developers versus big game media. It’s not PCs versus consoles, either. In some ways, it’s a return to the past: passive versus interactive, but taken to a meta level.

Over the past several weeks, we’ve seen something of a furor surround the release of Call of Duty: Modern Warfare 2 . First came the news that the latest entry in the franchise would have no dedicated servers – which also meant no user generated maps and no mod tools. On top of that, it was revealed the multiplayer maps would be limited to 9 vs. 9.

The other thing that  happened to me last week was listening to latest Three Moves Ahead, the podcast produced and hosted by Troy Goodfellow of Flash of Steel, which was an interview with Chris Park, developer of the RTS AI Wars. It’s well worth a listen.

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Friday Night Follies Takes on Windows 7

And here’s a shot of the various Windows 7 upgrades. So far, I’ve installed several onto the five gaming systems I have set

winpartypic01_small

up here. Some, of course, have already been running Windows 7, which I obtained from my Technet account, and have been using in articles on Windows 7.

There’s not really a lot I can add to the hoopla about Windows 7. Like any new OS release from Microsoft, there is good and bad. But for our weekly LAN party group, I’m looking forward to moving everyone to 64-bit Windows 7.

Four of five gaming rigs in the basement lab are now running Windows 7.
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Tactical Combat versus Narrative Roleplaying

In the past year or so, I’ve been experimenting more with tabletop roleplaying games. The games I’ve been most attracted too are best described as “narrative roleplaying.” In that style of RPG, the players often describe an action during conflict resolution, rather than game it out. Sure, there’s usually still dice rolling to determine outcomes, but the actual conflicts and actions are described, rather than played out on a game board. Good examples of these types of games would be White Wolf’s Scion series and Evil Hat’s Spirit of the Century.

On the other hand, a game like Dungeons and Dragons 4.0 is very tactical. You really can’t play D&D 4.0 effectively without miniatures and a game board. I’ve played through some D&D 4.0 sessions, and found them to be somewhat tedious.

My friend Ron, on the other hand, really loves D&D 4.0. When he’s sat in on some of the games I’ve run, he tends to get bored after a few hours. “It’s your fault,” he told me recently. “Battletech ruined RPGs for me.”
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Save the World, but Pay Up First

I’ve been playing a lot of Pirhana Bytes Risen, their new RPG that’s sort of a spiritual successor to the Gothic series. The Gothics (and Risen) adhere to the philosophy that some parts of the world are just off limits until your character becomes more powerful. It’s “open world” in that you can go practically anywhere, but you’re likely to get killed if you go into the wrong area until you’re capable of handling it.

I tend to prefer this to the Bethesda RPG philosophy, in which it doesn’t much matter where you go, the enemies are all roughly your level, though I certainly enjoyed Elder Scrolls: Oblivion and Fallout 3. But there are silly tropes that exist in all computer RPGs that are really jarring.

Like buying stuff.

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Building a Lynnfield System

Shall we build a system?pile of parts small

Recently, I decided it was time to replace one of the gaming rigs in my office LAN. On most Fridays, my LAN party group gets together for what we affectionately call “Friday Night Follies.” I usually build systems out of older parts for the LAN party systems, which are generally good enough for the games we play.

This time around, though, I wanted to build something a little more current. So I decided to build a compact system based around Gigabyte’s P55-UD4 micro ATX motherboard and a Core i5 750. Part of my rationale was to test long term stability. You can run all the benchmarks in the world, but there’s nothing quite like hammering on a system in a current generation multiplayer game to really test system stability.

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Of Mice and Gamers

g500 and MX1100 smallRecently, Logitech sent me their G500 Gaming Mouse. The new mouse appears to be a refinement on the original G5 mouse. The old G5 is still the favorite of many a gamer, including Joel Durham. The G5 was Logitech’s first attempt at building a “competition” gaming mouse, complete with adjustable weights, which slide into a small compartment. Later, Logitech shipped the G9, a smaller mouse offering greater precision. I never really warmed up to it, though.

I used the G5 for almost two years. I loved the G5, returning to it after brief flings with the G9 and Razer’s Deathadder. So in theory, I should love the G500. But I don’t, and I no longer use the G5 either. Here’s why.

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