Latest Updates on Articles, Videos and Podcasts

I’ve been heads down on a number of freelance writing projects, many of which are finally reaching fruition.

I had fun writing an article on new graphics technology as it affects games. That ran in the August issue of Maximum PC, and is online now at MaximumPC.com. The real bummer is that I had lots of cool screen shots, most of which the magazine ran. But the need to reduce size for both print and online makes them less effective. Still, I think DirectX 11 will have the biggest impact on PC gaming since DX8.

Also up on Maximum PC is a review of Bigfoot’s Killer 2100 network interface card for gamers. It’s an interesting product, in that it works as advertised, reducing lag and ping times… but most people won’t notice any benefit. I’d class it as a luxury product, maybe useful to the 0.5% of gamers who compete online, care about winning and have the insanely fast reflexes to notice the small differences.

More stuff after the jump.

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The Day the DVR Died

We have Dish Network satellite TV service here at the Case House. The HD service costs a little less than the equivalent DirecTV or Comcast HD cable service, and I’ve really liked the DISH DVR functionality. (There is an ongoing patent dispute between Dish Network and TiVo regarding Dish’s DVR software, which has been dragging on in the courts for several years now, but that’s not what this is about.)

We’ve had a Dish Vip622 DVR running for several years now. The 622 is an HD DVR, which can record standard definition and high definition content. The day after Christmas, we were watching a DVD when the audio was almost completely drowned out fan noise. Have you ever heard a PC graphics card when its fan spun up to full speed? That’s similar to what we were hearing.

I paused the Blu-ray player and discovered that the Dish Vip622’s fan was spinning at full speed. Using the Logitech Harmony One to switch to TV mode revealed… nothing. No picture, no audio, nada. The Vip622 had bit the big one.

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Paternalism versus Users: Shifting Paradigms in Game Publishing

An interesting division is happening in game publishing and game development. No, it’s not the oft-mentioned indie game developers versus big game media. It’s not PCs versus consoles, either. In some ways, it’s a return to the past: passive versus interactive, but taken to a meta level.

Over the past several weeks, we’ve seen something of a furor surround the release of Call of Duty: Modern Warfare 2 . First came the news that the latest entry in the franchise would have no dedicated servers – which also meant no user generated maps and no mod tools. On top of that, it was revealed the multiplayer maps would be limited to 9 vs. 9.

The other thing that  happened to me last week was listening to latest Three Moves Ahead, the podcast produced and hosted by Troy Goodfellow of Flash of Steel, which was an interview with Chris Park, developer of the RTS AI Wars. It’s well worth a listen.

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Guilty Confession

I’ve written extensively about home theater PCs, media center extenders, digital music adapters and other similar gear.

I almost never use any of these. I must wear the hubcap of shame.

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